Showing posts with label Vixen. Show all posts
Showing posts with label Vixen. Show all posts

Thursday, 7 August 2014

A FAREWELL TO MARS


Welcome, friends, fiends and foes alike, to the salubrious confines of the BARGAIN BASEMENT OF DOOOOOM. This week’s celebration of unloved inexpensive obscurities marks the final instalment of my magnificently moreish mighty MARTIAN MANHUNTER month. Specifically, the 2006–7 eight-issue limited series by writer A.J. Lieberman (Batman: Gotham Nights, Harley Quinn) and penciller Al Barrionuevo (Batman: Gotham Nights, The Authority, X-Men). Plus inks by Bit, colours by Marta Martinez and letters by Travis Lanham – isn’t it odd how we comic types often overlook the efforts of the finishing team? 


By the time 2006 rolled around, J’onn J’onzz had undergone a few changes. In the wake of the traumatising events of Infinite Crisis, 52 and, particularly, World War III, he had become increasingly disillusioned with and disconnected from humanity. His solo series actually began with a chapter in DC’s 2006 Brave New World anthology, in which J’onn, masquerading as an agent from the DEO (Department of Extra-normal Operations), meets a man who has found a strange medallion that fell from the sky. J’onn recognises it as a Martian artefact, meaning that he may not be the last of his kind, not alone on Earth. He is shaken by the revelation, and when next we see him he has fully embraced his heritage, suddenly appearing in public in his natural, pointy-headed form, wearing some brand-spanking-new, slightly BDSMish Martian strides – his first costume change in 50 years.



J’onn’s traditional, minimal pants-and-braces garb had survived that long for a reason – while not exactly a design classic, there’s a certain elegant, almost naïve simplicity to it, not to mention a quiet confidence. He doesn’t need to update his costume to move with the times, because, as a giant, bright green, hairless, centuries-old alien, he transcends notions of fashion and cool. That said, I actually quite liked the new costume on an aesthetic level, although being clad in blue-black and red leather from the beautiful pea-green chin south does convey a different, more remote and alien image – quite pointedly so. 

Leading directly out of Brave New World, the series itself is essentially an espionage/sci-fi thriller. The discovery of the medallion leads J’onn to a group of incarcerated Martians, who may not be all they seem. Along the way, he becomes mired in a shadowy conspiracy, is hunted by government operatives and his fellow heroes, and crosses a few long-held moral rubicons too. As an odd twist, the human supporting cast have distractingly familiar names – Giggs, Ferguson, Keane, a female agent called Rio Ferdinand… As a walking, talking geek cliché, I know little about sport, and rank football somewhere between nasal torture and bathing in dead badgers in the panoply of experiences this world has to offer, but even I recognise that lot.


Much as this foray through J’onn’s solo books has been a delightful indulgence for me personally, it’s true to say we’re not necessarily going out on a high note here. I have mixed feelings about this series. On the plus side, Barrionuevo’s art is largely excellent – at its best it recalls, even approaches the diligent and stylish drama of Ivan Reis or J.G. Jones. On the other hand, it sometimes looks weirdly awkward or hurried… in particular, the perspective of J’onn’s sizeable noggin appears to present almost insurmountable challenges when in three-quarter view. Story-wise, it’s an engaging enough mystery, even if the supposed twist in the tale is both predictable and extremely tired. And there are some great scenes – despite a tense build-up, a confrontation between J’onn, his friends and some leaguers (Green Lantern, Zatanna, Green Arrow, Vixen, Black Canary) is all over extremely, derisively quickly, and off-panel to boot, the crushing of puny pink humans a foregone conclusion.   


However, J’onn’s characterisation and his inner struggle – do his loyalties lie with Earth or Mars? – don’t quite ring true. He’s suffered far worse tragedies than any of his peers can imagine, yet has for the most part remained a gentle, noble soul whose strength is his compassion. He’s always been a lonely, isolated figure, but has often made the hard choice to side with his adopted home, rather than accept easy and familiar companionship. Here, however, weakened by fresh tragedies (such as the Infinite Crisis-era deaths of Blue Beetle and Maxwell Lord), the pull of his race is stronger than ever, and his essential empathy with humanity dwindles. This is why the new, bad-ass, leather-clad, pointy-headed J’onn who breaks the rules to get the job done, goddammit, though superficially cool, just doesn’t feel like the Martian Manhunter. Rather than a fresh direction, it comes across like a phase, a mid-life crisis. It’s the last-son-of-Mars equivalent of a Harley Davidson and a toupée


And indeed, it wouldn’t last long. The events implied at the end of series go absolutely nowhere, and this incarnation of the Alien Atlas would soon meet an untimely and brutal end in the first issue of Final Crisis. As upsetting as this was at the time for fans of the Manhunter, it now seems like a kindness. It’s almost as if this act of aliencide was Grant Morrison – whose portrayal of J’onn in JLA is pretty damn definitive – killing off the grim conehead story and providing the opportunity for a purifying rebirth (which would, of course, be provided by DC’s arch-necromancer Geoff Johns a few years later).


However, in a further twist, the New 52 incarnation of J’onn appears to be a reversion to this short-lived detached, angry, clandestine outsider with suspect motives. Which, y’know, is fine… but he’s not really the big guy I know and love.

Thank you for reading, and for your patience while I’ve indulged my love of all things green and Martianful.

Next time: SOMETHING ELSE. 

(originally published on The Big Glasgow Comic Page)

Tuesday, 6 May 2014

THERE ARE NO TEACHER-TRAINING COLLEGES ON MARS


Welcome once again, grubby box-diggers, to the Bargain Basement of Dooooom. In this celebration of the oh-so-tasty dregs accumulating fungus in the discount bins, we visit a rarely celebrated spin-off title: JUSTICE LEAGUE TASK FORCE.



By 1993, it’s fair to say that DC’s former flagship, the groundbreaking main Justice League title launched by Giffen/DeMatteis in 1987 (to say nothing of its lesser cousin, Justice League Europe), was pretty deep in the doldrums. Conceived by writer David Micheline, Task Force was an attempt to bring some fresh energy to the franchise. It’s very much two completely distinct books sharing one title. The original concept was a superpowered riff on Mission: Impossible, in which a slightly shady UN representative tasked J’onn J’onzz – known to puny pink terrans as the Martian Manhunter – to put together teams of specialists for covert missions.

Aside from J’onn and JLA Detroit-era veteran Gypsy, the lineup changed between missions, involving everyone from big guns (Nightwing, Wonder Woman, Aquaman, Green Arrow) to sweet second stringers (Bronze Tiger, Dolphin, Hourman, Vixen) to embarrassing, gimmicky non-entities that were shat out of a terrible crossover event that most people quite rightly pretend never happened (Joe Public, Loose Cannon – avoid #9 at all costs).

In its early run, the book’s creative team changed almost often as the team’s roster. This, combined with obligatory derailing tie-ins with the Knightfall and Judgement Day crossovers, meant the series struggled to gain momentum (and readers). But the individual stories are mostly strong – particularly issues 10–12, ‘The Purification Plague’, which found an unlikely ad-hoc team infiltrating a neo-Nazi movement bent on racial apocalypse. This arc adopts an appropriately sombre tone, and is a great spotlight for an ageing Rex Tyler, the Golden Age Hourman (coming soon to a TV screen near you, rumour has it) – who, as a former WWII-era hero, is none too fond of Swastika enthusiasts.

As the original concept began to drift perilously, the entire direction of the book changed with the Zero Hour tie-in issues #16 and #0. During its final 20 issues, the Task Force became a relatively stable team of heroes in training, with J’onn the surly, inscrutable headmaster. The new cast came pre-loaded with dramatic potential, with strong emotional ties between long-standing teammates J’onzz and Gypsy; youthful enthusiasm and ineptitude from the new Ray; and a disaster waiting to happen in L-Ron, a helpful artificial intelligence occupying the body of Despero (a purple intergalactic tyrant/monster, vintage League foe and murderer of Gypsy’s parents to boot). Most interesting was Triumph – retconned by Zero Hour as a founder member (leader, even) of the League but wiped out of history and completely forgotten, only to return as a man out of time. And if this retconned forgotten blonde-haired Superman-type sounds eerily similar to a later retconned forgotten blonde-haired Superman-type over at Marvel, well that's a matter for legal professionals. Resentful at being cheated out of his legacy and reduced to novice status, Triumph repeatedly comes into conflict verbally – and eventually physically – with the Manhunter.



With a focus on the troubled relationships within the team and how they relate to their increasingly distant and alien mentor, many of the stories featuring this lineup have a disorienting, insular quality. There’s little world-saving or traditional heroism going on, just a number of increasingly unsettling training exercises and misadventures. Written by some pretty well-respected names (Mark Waid and Christopher Priest), the story arcs take in Vandal Savage’s organ-harvesting scheme, a wildly bizarre and anachronistic interpretation of Dracula, and a trip to Skartaris, home of 1970s sci-fantasy icon The Warlord. Though not the most beautiful thing ever to grace a page, the art is at least interesting, switching between Sal Velluoto’s earthy, pungent Neal Adams-isms and the cartoonish yet expressively sketchy Ramon Bernado.

For me personally, the best thing about JLTF is its treatment of the Martian Manhunter. I’m massively fond of the big green guy, but before this point he was rarely given his due. Previously treated as a blank Cold War-era Superman doppelganger, a brooding loner or a straight man to comedic foils, here he’s brought centre-stage and portrayed as a domineering leader, a vast powerhouse of considerable longevity and an unfathomable teacher whose manipulative methods border on the cruel. (He plays this part consciously too – when Wonder Woman confronts him about his uncharacteristic behaviour and questionable tactics, he tells her: 'Relax Diana. I'm just spooking the kids.') In subsequent incarnations, J’onn was a spiritual creature, an emerald Zen philosopher – and certainly his compassionate side is reflected here in his quasi-parental affection for Gypsy – but there’s also something appealing about him as a possibly untrustworthy otherworldly badass. Interesting that the New 52 interpretation seems to be revisiting this persona… 

(originally published on The Big Glasgow Comic Page)