Welcome once again, grubby box-diggers, to the Bargain
Basement of Dooooom. In this celebration of the oh-so-tasty dregs accumulating
fungus in the discount bins, we visit a rarely celebrated spin-off title:
JUSTICE LEAGUE TASK FORCE.
By 1993, it’s fair to say that DC’s former flagship, the
groundbreaking main Justice League title launched by Giffen/DeMatteis in 1987
(to say nothing of its lesser cousin, Justice League Europe), was pretty deep
in the doldrums. Conceived by writer David Micheline, Task Force was an attempt
to bring some fresh energy to the franchise. It’s very much two completely
distinct books sharing one title. The original concept was a superpowered riff
on Mission: Impossible, in which a
slightly shady UN representative tasked J’onn J’onzz – known to puny pink terrans
as the Martian Manhunter – to put together teams of specialists for covert
missions.
Aside from J’onn and JLA Detroit-era veteran Gypsy, the lineup changed between missions, involving everyone from big guns (Nightwing, Wonder Woman, Aquaman, Green Arrow) to sweet second stringers (Bronze Tiger, Dolphin, Hourman, Vixen) to embarrassing, gimmicky non-entities that were shat out of a terrible crossover event that most people quite rightly pretend never happened (Joe Public, Loose Cannon – avoid #9 at all costs).
Aside from J’onn and JLA Detroit-era veteran Gypsy, the lineup changed between missions, involving everyone from big guns (Nightwing, Wonder Woman, Aquaman, Green Arrow) to sweet second stringers (Bronze Tiger, Dolphin, Hourman, Vixen) to embarrassing, gimmicky non-entities that were shat out of a terrible crossover event that most people quite rightly pretend never happened (Joe Public, Loose Cannon – avoid #9 at all costs).
In its early run, the book’s creative team changed almost
often as the team’s roster. This, combined with obligatory derailing tie-ins
with the Knightfall and Judgement Day crossovers, meant the series struggled to
gain momentum (and readers). But the individual stories are mostly strong –
particularly issues 10–12, ‘The Purification Plague’, which found an unlikely ad-hoc
team infiltrating a neo-Nazi movement bent on racial apocalypse. This arc adopts
an appropriately sombre tone, and is a great spotlight for an ageing Rex Tyler,
the Golden Age Hourman (coming soon to a TV screen near you, rumour has it) – who, as a former
WWII-era hero, is none too fond of Swastika enthusiasts.
As the original concept began to drift perilously, the
entire direction of the book changed with the Zero Hour tie-in issues #16 and #0.
During its final 20 issues, the Task Force became a relatively stable team of
heroes in training, with J’onn the surly, inscrutable headmaster. The new cast
came pre-loaded with dramatic potential, with strong emotional ties between
long-standing teammates J’onzz and Gypsy; youthful enthusiasm and ineptitude
from the new Ray; and a disaster waiting to happen in L-Ron, a helpful
artificial intelligence occupying the body of Despero (a purple intergalactic
tyrant/monster, vintage League foe and murderer of Gypsy’s parents to boot).
Most interesting was Triumph – retconned by Zero Hour as a founder member
(leader, even) of the League but wiped out of history and completely forgotten,
only to return as a man out of time. And if this retconned forgotten blonde-haired Superman-type sounds eerily similar to a later retconned forgotten blonde-haired Superman-type over at Marvel, well that's a matter for legal professionals. Resentful at being cheated out of his
legacy and reduced to novice status, Triumph repeatedly comes into conflict verbally
– and eventually physically – with the Manhunter.
With a focus on the troubled relationships within the team
and how they relate to their increasingly distant and alien mentor, many of the
stories featuring this lineup have a disorienting, insular quality. There’s
little world-saving or traditional heroism going on, just a number of increasingly
unsettling training exercises and misadventures. Written by some pretty
well-respected names (Mark Waid and Christopher Priest), the story arcs take in
Vandal Savage’s organ-harvesting scheme, a wildly bizarre and anachronistic interpretation
of Dracula, and a trip to Skartaris, home of 1970s sci-fantasy icon The
Warlord. Though not the most beautiful thing ever to grace a page, the art is
at least interesting, switching between Sal Velluoto’s earthy, pungent Neal
Adams-isms and the cartoonish yet expressively sketchy Ramon Bernado.
For me personally, the best thing about JLTF is its
treatment of the Martian Manhunter. I’m massively fond of the big green guy,
but before this point he was rarely given his due. Previously treated as a blank
Cold War-era Superman doppelganger, a brooding loner or a straight man to
comedic foils, here he’s brought centre-stage and portrayed as a domineering
leader, a vast powerhouse of considerable longevity and an unfathomable teacher
whose manipulative methods border on the cruel. (He plays this part consciously too – when Wonder Woman confronts him about his uncharacteristic behaviour and questionable tactics, he tells her: 'Relax Diana. I'm just spooking the kids.') In subsequent incarnations, J’onn was
a spiritual creature, an emerald Zen philosopher – and certainly his
compassionate side is reflected here in his quasi-parental affection for Gypsy
– but there’s also something appealing about him as a possibly untrustworthy
otherworldly badass. Interesting that the New 52 interpretation seems to be
revisiting this persona…
(originally published on The Big Glasgow Comic Page)
(originally published on The Big Glasgow Comic Page)
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