Thursday, 24 July 2014

GREENS UNDER THE BED


Greetings, carbon-based soilpigs. Well, it seems like it’s time once again for me to seize you roughly by the philtrum and drag you downstairs to the BARGAIN BASEMENT OF DOOOOOM. As promised in the previous instalment, the basement has gone green – and I don’t mean environmentally friendly, given the tarlike fumes currently exuding from the… unpleasantness. No, it means another showcase focusing on my favourite seven-foot extra-terrestrial: the delightful and pine-scented J’onn J’onzz. This week, we’re going back to 1992, for the three-issue prestige-format mini MARTIAN MANHUNTER: AMERICAN SECRETS. 


Even among aficionados of the Alien Ace, this series seems dimly remembered. Certainly, it doesn’t have the experimental flair or character-defining authority of the DeMatteis/Badger series, nor the gravitas, scope and general bad-assery of the 1998 Ostrander/Mandrake ongoing series (of which more at a later date…). However, it’s an intriguing and unique title in its own right. Written by Gerard Jones (Justice League, Green Lantern) and drawn by the late Eduardo Barreto (Birds of Prey, Marvel Knights and various licensed properties for Dark Horse), the book places J’onn in the period setting in which he first appeared – 1950s America.



The story follows J’onn (who mostly appears in his human guise of Denver PD Detective John Jones) stumbling into a murder case that, via a vague and increasingly bizarre trail of clues, leads to a sinister conspiracy (which I won’t spoil here). Along the way, he teams up with a young girl in peril and an Elvis analogue by the name of Preston Perkins, meets a retired Golden Age adventurer, visits Vegas masquerading as a mix of Colonel Sanders and Colonel Tom Parker, wanders into a creepily idyllic white-picket suburb that’s not all it seems, and even heads to Cuba, where he encounters Che Guevara and Fidel Castro.



At times, American Secrets seems like a game of ‘How many 1950s references can we cram into three issues?’ We also get a rigged game show scandalLeave it to Beaver, jukebox payola, Bobby Kennedy, McCarthyism, J. Edgar Hoover, monster movies, Mad magazine, etc., etc. Even J’onn’s first-person narration is written in the hard-boiled Raymond Chandler style. Check out the opening monologue:

He reached for me as the bullet broke his breastbone. Who else could he reach for? He’s a stranger. I’m a stranger. Not just strangers to each other, but even bigger strangers to the cold stone eyes of the city. He’s a beatnik. I’m a Martian.


 HELL YES. I AM BUYING THAT.

As it turns out, the diabolical conspiracy uncovered by J’onn represents mainstream American culture of the 1950s – the forces of consumerism, conformity, capitalism, of the numbing panacea of bland entertainment, of the fear of an alien other. And it takes precisely that alien other to stand against it. J’onn even suggests that Martian society was a truer form of Communism than has ever been seen on Earth – given that the popular culture of the 1950s sublimated fear of Communists into fear of aliens, this arguably puts him in the unique position of being both an allegory and precisely what that allegory represents. He is indeed a threat to the prevailing culture, because he seeks the companionship and warmth that that culture denies him. In the end, J’onn finds his own path, neither Communist nor capitalist, but as a subversive, counter-cultural figure, as befits his outsider status.



In #3, J’onn meets and has a conversation with a retired member of the Justice Society. And here’s where it gets pretty interesting… but it requires a bit of historical context. After the end of World War II, superhero comics, including the Justice Society (in All-Star Comics), were severely on the wane. Publishers turned to Western, horror and romance books, with Action Comics and Detective Comics being pretty much the only caped titles left standing. Further blows were dealt to the industry by Frederic Wertham’s Seduction of the Innocent, a treatise of moral panic about the violent, occult and sexual content of the era’s comics, which eventually led to the creation of the Comics Code Authority. Most folks would have you believe that the resurgence of the superheroes, the Silver Age, began with the first appearance of the Barry Allen Flash in Showcase #4 (1956). However, J’onn J’onzz appeared almost a year before that. There is a case, therefore, for saying that the Silver Age began with the first appearance of the Manhunter from Mars in Detective Comics #225.


Aaaaanyway. So he meets the Justice Society member, and they chinwag, over an old issue of All-Star Comics, about the sense of boundless optimism that gave birth to the Golden Age heroes, how this went sour after WWII, how the heroes vanished, how a new age is coming. It’s framed in terms of the Red Scare, but the entire conversation is also a thinly veiled account of the real-world comics history of this period, with Wertham in the McCarthy role. It’s a brilliant and unexpected metatextual interlude, serving to reinforce J’onn’s status as the first hero of the post-war era. It also ties into an underlying theme of the story – his isolation. This is post WWII and pre-Justice League. As far as post-Crisis on Infinite Earths continuity is concerned, J’onn is not only the last Martian, not only the only alien on Earth (as far as he knows), but the only costumed hero of his time – both in his fictional reality and, pretty much, in ours. As one eyewitness says, upon seeing him transform into his green form and soar into the sky: ‘I didn’t think there were any of your kind left.’



One problem with the series relates precisely to J’onn’s history and where this fits into established continuity. Among other things, as laid down in the DeMatteis mini (see last week’s column), J’onn didn’t find out about his true Martian form until he was a member of the JLI in the late 1980s. Here, however, we regularly see him in his slenderised stringbean shape. Given that the 1988 series is the basis for much of his character, American Secrets can probably be regarded as out of continuity and non-canonical –consider it an Elseworlds or a What If?, should such things matter to you. 



Finally, mention must be made of Eduardo Barreto’s art, which combines a modern approach with a heavily evocative sense of period. His clear, forceful, if slightly workmanlike Romita Sr-esque style is equally well suited to the book’s two default settings – 1950s detective pulp and B-movie sci-fi/monster flicks. However, his rendering of J’onn in beetle-browed Silver Age superheroic form is sometimes oddly clunky and out of place, which you could read as an expression of the protagonist’s awkwardness and alienation, if you were being charitable and pretentious. There are some real moments of visual genius though, including some brutally visceral, sinew-tearing fight scenes and an amazingly bold (and funny) sequence with minimal dialogue that reprises the same point-of-view shot over 24 panels. There’s also a strangely familiar profile shot of J’onn sitting in a seedy apartment watching TV – clearly the inspiration for the similar, iconic sequence in The New Frontier.

I must confess, when I first read this back in the day, it did little for me. For one thing, the MM purist in me was aggrieved by the callous disregard for JJ’s scant continuity. For another, the covers are unbelievably crap – they’re not only badly designed, but all three are EXACTLY the same except for the colour scheme and an ill-advised vintage cheesecake pin-up. However, revisiting it now, it’s a really satisfying read, a lot meatier and more ambitious and multi-layered than I remembered… a prime candidate for rescue from back-issue bin purgatory.

That was long. Thanks for reading. Have an imaginary Oreo.



(originally published on The Big Glasgow Comic Page)

Friday, 18 July 2014

BEN IS FROM MARS, JERRY IS FROM VENUS


Greetings, spindly-fingered spendthrifts, and welcome once again to the BARGAIN BASEMENT OF DOOOOOM. Frankly, it’s about time that I stopped fannying about in the minor leagues and turned my attention to the big guy. The greatest of them all. You know who I’m talking about – the lean, green, and rarely mean MARTIAN MANHUNTER.


The great thing about being an obsessive fan of a character who’s not quite as staggeringly popular as the Batmanses and Spideymensches and Wolvereenies of this world is that his books tend to crop up regularly in the 50p boxes, and therefore are an ideal subject upon which to expound at arse-numbing length in this semi-regular celebration of all things cheap and wonderful. So, unless I’m restrained by a court order, this will be merely the beginning of a whole month of Martian-oriented goodness. You might want to grab yourselves some fire...

Up first is MM’s first-ever solo book. This four-issue mini-series from 1988 was written by JM DeMatteis (Justice League, Amazing Spider-Man, Daredevil) with art from Mark Badger (Power Pack, Question Quarterly, Batman: Jazz).


First, a bit of background. J’onn J’onzz, the Martian Manhunter (or Manhunter from Mars, if you prefer) first appeared as a back-up feature in Detective Comics #225, way back in 1955. Created by pulp author Joseph Samachson and artist Joe Certa, J’onn was certainly a product of his time, a crude mish-mash of B-movie sci-fi and hard-boiled detective fiction – a strange and powerful visitor from another world masquerading as a maverick noir-lite cop. In his first appearance, J’onn is accidentally teleported to Earth by a mad scientist, Dr Erdel, who drops dead of a heart attack upon seeing his green discovery. Stranded on Earth, J’onn takes on the form of a dead policeman and fights crime (as you do). His Silver Age adventures are as wacky and ridiculous as any of the era, with J’onn hanging around with a cute alien sidekick (Zook) and creating ice-cream out of thin air using ‘all the powers of space’ (no, really). 


Despite there being little demand for dairy-based superpowers, he ended up being a founder member of the Justice League, and stuck with the team until #71, when he was finally rescued by his fellow Martians and went back home. In the following years, J’onn resurfaced here and there, usually in space-based stories, but it wasn’t until 1984 that he returned to Earth full time, repelling a Martian invasion in the process, and rejoined the JLA.

After a reasonably lengthy stint as leader of the arguably (or arguably deservedly) undersung Justice League Detroit, J’onn then became a pivotal, senior member of the Giffen/DeMatteis post-Crisis Justice League (one of the finest comics of all time). Just a year into the new JL’s run, J’onn’s first-ever solo series hit the shelves, and fundamentally shook his world.


The story follows on from Justice League Annual #1, in which the Martian Manhunter used his own body as a prison for a sentient spore hell-bent on taking over the minds of all humans on Earth. At first, J’onn could safely contain the spore, but at the start of his solo series, the spore is breaking down his defences – feverish, confused, terrified and losing control of his shapeshifting powers, he is wracked by terrible visions, his body warping into grotesque monstrosities. As he fights to regain control, he finds himself encountering the ghosts of his past.


In the process, almost everything about the character’s history is subverted – Dr Erdel didn’t die, but the entire population of Mars did, including J’onn’s wife and daughter. His traditional superheroic form was a lie, a sci-fi cliché made flesh, a more palatable version of his less humanoid natural shape. His memories of Mars were also false. His weakness to fire was psychosomatic. J’onn J’onzz wasn’t even his real name.

With this series, DeMatteis gave J’onn life. Although he’d been around for more than 30 years at this point, he’d been something of a blank slate – a clunky amalgam of Superman and Batman, with little personality to call his own, and a backstory straight out of pulp novels. DeMatteis took J’onn away from being a nondescript green-skinned superchap and established him as a truly alien, complex and deeply tragic character. Like Batman, he lost his family – unlike Batman, he lost his soulmate and child. Like Superman, he’s the last survivor of a dead world, a stranger in a strange land – unlike Superman, he saw it die in front of his eyes and came to Earth as an adult, rather than being brought up as a human. Virtually everything we know about the modern Martian Manhunter (or, at least, the pre-New 52 version) – from his fear of fire and his yearning for his family to his elegant, elongated true form and the philosophical/mystical Martian culture – stems from these four issues.


Visually, it’s quite remarkable, especially for its time. Mark Badger’s art is experimental, wild, psychedelic, scratchy and abstract, equally beautiful and horrifying. True, his depictions of the guest-starring Justice Leaguers (Batman, Booster Gold, Mister Miracle, et al) suggest that he’s not so keen on drawing superheroes and human anatomy, but his depictions of a constantly shapeshifting alien in the midst of traumatically febrile hallucinations are distinct and intoxicating.


Particularly when you consider that this series emerged out of the largely comedic ‘Bwah-ha-ha!’ era of Justice League, Martian Manhunter is a very peculiar book – one that in tone, style and form has much more in common with the titles that would come out of the Vertigo line during the following decade. Indeed, moreso than any other mainstream DC universe big gun, J’onn’s liminal outsider status allowed him to cross over into weirder worlds, where bigger box-office icons feared to tread, appearing in early issues of both Sandman and Animal Man. It’s a thoughtful, artistically-inclined work, framed by poetry, full of abstract imagery, closing with a fitting dedication to Ray Bradbury. There’s no villain to fight, no adventure to be had – ultimately, it’s a genuinely touching story about grief, loss, loneliness and acceptance. Oh, and a big green bald bloke wearing basically just his pants.

(originally published on The Big Glasgow Comic Page)

Friday, 11 July 2014

THE ALL-NEW GRIM AND GRITTY BOUNCING BOY


Welcome, wretched and bedraggled visitors, to the Bargain Basement of Dooooom. Time to take a look at another neglected 50p bin gem – the 1989 revamp of LEGION OF SUPER-HEROES.


For some reason, many humans and comic geeks alike seem to recoil at the mere mention of the 30th century’s galaxy-spanning superteam, and series under this banner have struggled to gain traction over the last couple of decades – indeed, both Legion titles in the New 52 were eventually cancelled, and the whole concept is currently residing in comic-book limbo, alongside Merryman and the Blimp. People’s resistance to the Legion’s charms is understandable… the team has about 250 members, half of whom have shockingly ridiculous names and/or powers, everything’s firmly rooted in Golden and Silver Age Superboy-based goofiness, and new readers soon find themselves ensnared in an impenetrably convoluted tangle of multi-planetary continuity stretching back to 1958. And that’s before we get into time travel and temporal paradoxes…


On the other hand, when handled well, all of this makes for an incomparably richly layered fictional playground, one that lends itself to gut-wrenching drama as much as it does high silliness, creating the potential for some wildly imaginative stories. The Paul Levitz period of the early to mid-1980s is probably the best era of the traditionally superheroic Legion, peaking with the absolutely classic Great Darkness Saga (which is definitely worth seeking out in trade form). Levitz’s run on Legion ended in 1989 with the Magic Wars storyline, which concluded in #63. Three months later, the series was relaunched, with Keith Giffen, the penciller for much of Levitz’s run, handling both art and plotting. As the none-more-dour cover to #1 made clear, the new Legion was a very different beast to what had come before. 


Giffen (assisted on plot and script by Al Gordon and long-time Legion fans-turned-writers Tom and Mary Bierbaum) set the new Legion five years after the previous series, in a new and much darker context. The missing years had seen the universe ravaged by economic and political collapse and constant war, the Legion had long since disbanded and the diabolical alien race known as the Dominators were in control of Earth. Issue one begins with Chameleon Boy setting out to reunite the Legion, starting with founder member and former leader Cosmic Boy. As the series slowly unfolds, we learn what has happened to the Legionnaires – some are content in retirement, others have changed radically, while still others have met with unpleasant fates.


We also meet some new faces, including Laurel Gand and Kent Shakespeare, analogues for Supergirl and Superman, respectively, after Crisis on Infinite Earths negated those characters’ presence in the 30th century. And here’s where it gets complicated… in the original lore, Superboy was the inspiration for the founding of the Legion – however, as the Crisis retroactively did away with the Superboy part of Superman’s history, a replacement impetus had to be found. In his Superman run, John Byrne had previously established the existence of a ‘pocket universe’ created by long-time Legion foe the Time Trapper, containing an alternate history including the Golden Age Superboy, but pretty soon everyone’s eyes started to bleed from an excess of temporal anomalies. Giffen dispensed with all this in #4 of his Legion run, in which the distinctly Superman-esque Legionnaire Mon-El takes Kal-El’s place in history by beating the Time Trapper out of existence, obliterating the pocket universe and creating an entirely new timeline. Or something like that.


If the above paragraph leaves you feeling bewildered, well, that’s to be expected. Reading Giffen’s ‘Five Years Later’ Legion is a generally bewildering experience. For a start, it depends on the reader having a fairly comprehensive understanding of the three preceding decades of Legion comics. In terms of storytelling and dialogue, there’s a constant sense that you’ve started eavesdropping halfway through a mumbled conversation. Rarely in costume, with nary a flight ring to be seen, the characters are not referred to by their catchy-but-dumb codenames, but by alienating monickers – Rokk, Reep, Rond, Tinya, Kono. But it’s Giffen’s art that you’ll either love or loathe. Wildly experimental and distinctive, often with characters depicted unrecognisably, in heavy shadow, at odd angles and contorted into bizarre forms, seemingly made of lumpy clay. There’s an almost surreal, dreamlike aspect to a lot of this stuff. Compounding matters, Giffen deliberately offsets the freeform, fluid, nigh-horrifying abstraction of his pencils with the formal rigidity of a post-Watchmen nine-panel grid, which he deploys almost exclusively. Quite honestly, between the convoluted continuity, the abstruse storytelling style and the wilfully disorienting art, it’s often hard to tell what in the name of Mordru is happening.


However, that’s not always a bad thing. While not my first introduction to the Legion (I’d been an on-off dabbler for a while, equally intrigued and repelled), it was without a doubt Giffen’s run that sold me on the concept. It’s true to say that on first reading, with little knowledge of Legion lore, I didn’t have a clue what was going on half the time –but for me that was much of the appeal. It piqued my interest, hinted at a much wider and more optimistic world, one that had been lost. Initially bleak in tone, Giffen’s Legion is both symptomatic of and a response to the darker comics that were beginning to dominate at the time – rather than revelling in its grim-and-grittiness, the series consciously sought to return to its brighter roots. The first issue finds the team at their lowest ebb, and the story that subsequently unfolds is one of escaping the darkness that has befouled the universe. But it takes its time to do so – it’s many issues before we see anything close to a traditional Legion. And even then, not all is as it appears to be.


As impenetrable as it could sometimes be, I still think this is one of the most interesting and most underrated series published by DC in the late ’80s/early ’90s. In terms of art, pacing, storytelling, atmosphere and its handling of well-established characters, it remains remarkably brave and bold, and unlike anything else on the racks at the time (or possibly since). It was, in theory, a fresh start for a fairly major mainstream title, one that for 30 years had been the epitome of bright, almost naïve superhero hokum – but somehow it ended up as a half-remembered sci-fi nightmare, like Bladerunner directed by David Lynch.

So does the above constitute a recommendation or a dire warning? Answers via omnicom (in Interlac, obviously).

(originally published on The Big Glasgow Comic Page)